Games Advisory · Operations Catalyst

It's never been easier
to make a game.
Building the company
is harder than ever.

Business strategy, investment readiness, and go-to-market advisory for companies across the games industry. Studios, tools, serious games, and services companies welcome.

Games Advisory · Quick Facts

Entry point
$3,500 · Doc & Pitch Review
Ongoing advisory
Monthly retainer from $3,000
Audience
Studios, tools, serious games, services
Format
Remote · Async + live calls
GDC 2026
"Why Good Games Fail" · Vault available

Who This Is For

Everyone who makes games great.
Not just the ones who make great games.

The games industry is bigger than entertainment game studios. If your company is in games, this is for you.

🎮

Studios

Indie and mid-size studios from first game to franchise. Pre-funding to post-launch.

PC, console, mobile, hybrid, live service

🛠

Game Tools Companies

SDKs, middleware, analytics platforms, engine plugins, and developer services built for the games market.

Developer tools · Infrastructure · Analytics

🎓

Serious Games

Training, simulation, defense, education, and health applications built on game technology.

Government · Defense · Healthcare · Education

🎨

Services Companies

Animation, art outsourcing, co-development, QA, porting, and other services companies serving the games industry.

Art · Animation · Co-dev · QA · Porting

What I Bring

Built it. Scaled it. Advised hundreds of them.

Advisory is most useful when it comes from someone who has done the thing, not just observed it.

Builder

I co-founded a studio that made a $2B+ game.

I co-founded ZeniMax Online Studios and built us from 3 people to 150 people in 18 months. I ran production, operations, and P&L from idea until I left to work in social/mobile. Then worked with multiple game startups directly on production, operations, finance, and live ops. I know what makes a studio work, and what makes one fail.

  • ZeniMax Online Studios co-founder
  • Helped raise $40M+ over carrier
  • Contributed to $2.5B+ in lifetime revenue
  • COO · Advisor · GM · Board Member

Ecosystem

I've worked with 500+ game companies.

At AWS I built the global games partner ecosystem from zero to 300 companies in two years. Likewise, I built MAVRIC and worked with over 200 XR Startups there. At both, I worked directly with studios, tools companies, middleware providers, and services companies across every market and stage. That's 500+ looks at what's working, what isn't, and what founders consistently get wrong.

  • AWS · Global Games Partner Leader
  • MAVRIC · Founder and Operator
  • $750M+ in AWS revenue impact
  • Every market segment, every funding stage

Advisory Services

What advisory with OpsCat looks like.

Three engagement types. Most start with the Doc Review and expand from there.

02

Advisory Retainer

Monthly · from $3,000

Up to 1 hour/week of strategy and coaching, structured around a specific goal. Includes access for async questions, document reviews, and investor or partner introductions. Deferred retainer available for pre-funding companies. Typically 3 to 12 months.

03

Board / Advisor

Equity or cash · negotiated

Formal board or advisory board role. Scope, compensation, and cadence negotiated. Best suited for companies that want ongoing strategic input as part of a formal governance or advisory structure, not just periodic consulting.

Not sure?

Start with a conversation.

Most engagements start with a 30-minute call. If it's not a fit, I'll say so. If it is, I'll recommend the right starting point. No retainer required to start. Send a few sentences about what you're working on via the contact page.

How Engagements Work

From first conversation to ongoing partnership.

Most advisory relationships start with a single project and expand based on what's useful.

01

Conversation

A 30-minute call about what you're building, what stage you're at, and what you're trying to figure out. No commitment, no pitch. If it's not the right fit, I'll say so.

02

Project or Audit

Most relationships start with a Doc Review, Company Audit, or Pre-Mortem. A bounded project that produces something specific, at a defined price.

03

Ongoing Advisory

Most clients continue with a monthly retainer or more formal advisory relationship. Scope and cadence are set by what's actually needed.

22+
Years in the games industry
500+
Game companies advised or partnered
$40M+
Raised across client investment rounds
$2.5B+
In lifetime product revenue
GDC 2026 Talk

Why Good Games Fail: The Startup Audit Every Studio Needs

A diagnostic framework for identifying the operational and go-to-market failures that sink games before launch, built on patterns from 20+ years working across studios large and small. If you work at or run a studio, the frameworks here will help you spot potential issues before they become big problems.

Slides free on GDC Vault. Full recorded talk requires a Vault login.

Why Good Games Fail: The Startup Audit Every Studio Needs

Tell me what you're working on.

A few sentences about the company and what you're trying to figure out is enough to start.

Start a conversation →